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‘Teamfight Techniques’ 12.6 patch notes reveal main assault injury reductions


Riot Video games has revealed particulars concerning the upcoming patch 12.6 for Teamfight Techniques – try the notes under.

Patch 12.6 is at present scheduled for launch March 30 and can scale back assault injury throughout the board in Teamfight Techniques.

The patch additionally makes modifications to the period of time Teamfight Techniques gamers should select augments whereas injury brought on by each Electrocharge and Luden’s Echo will now scale up primarily based on the present stage.

You’ll be able to learn the total 12.6 patch notes for Teamfight Techniques under:

Fight Recap Interface Adjustments

  • Tab: Toggle fight recap
  • A: Toggle left opponent panel
  • S: Cycle between injury dealt, injury taken, and therapeutic

Augments

  • You’ll be able to not be supplied three economic system Augments in the identical spherical
  • Time to decide on 1st Increase: 45 to 43 seconds
  • Time to decide on second and third Augments: 60 to 58 seconds
  • Time to decide on Augments in Hyper Roll: 35 to 33 seconds
  • Electrocharge’s injury now scales up primarily based on the present stage (begins at stage two, max at stage 5 = Hyper Roll stage eight)
  • Electrocharge I: 60 to 50/65/80/95
  • Electrocharge II: 90 to 75/95/115/135
  • Electrocharge III: 120 to 90/120/150/180
  • Luden’s Echo’s injury now scales up primarily based on the present stage (Begins at stage two, max at stage 5 = Hyper Roll stage eight)
  • Luden’s Echo I: 100 to 70/90/110/130
  • Luden’s Echo II: 150 to 100/125/150/175
  • Luden’s Echo III: 200 to 140/180/220/260
  • Innovator Coronary heart Tier: Silver to Gold
  • Innovator Soul eliminated
  • Share the Highlight (Socialite) bonus stats p.c: 125 per cent to 100 per cent
  • So Small (Yordle) Tier: Silver to Gold
  • So Small (Yordle) Dodge likelihood: 25 per cent to 30 per cent
  • So Small (Yordle) now makes your Yordles smaller

Teamfight Techniques. Credit score: Riot Video games.

Traits

  • Enforcer (2/4) piece to (3) piece
  • Enforcer stun period: three seconds to 4 seconds
  • Hextech: now scales up primarily based on the variety of Augments within the Hexcore.
  • Hextech bonus Protect and Magic Harm per Increase: 20 per cent
  • Hextech base Protect: 120/170/340/600 to 100/150/300/400
  • Hextech base Magic Harm: 15/30/60/120 to fifteen/25/50/80

Assault Harm Discount

  • Caitlyn Assault Harm: 50 to 45
  • Illaoi Assault Harm: 70 to 60
  • Nocturne Assault Harm: 50 to 45
  • Twitch Assault Harm: 50 to 45
  • Camille Assault Harm: 50 to 45
  • Corki Assault Harm: 65 to 55
  • Quinn Assault Harm: 60 to 55
  • Rek’Sai Assault Harm: 60 to 55
  • Swain Assault Harm: 45 to 40
  • Talon Assault Harm: 50 to 45
  • Warwick Assault Harm: 50 to 45
  • Zyra Assault Harm: 50 to 40
  • Ekko Assault Harm: 65 to 55
  • Gangplank Assault Harm: 75 to 65
  • Gnar Assault Harm: 70 to 60
  • Lucian Assault Harm: 60 to 55
  • Miss Fortune Assault Harm: 60 to 55
  • Senna Assault Harm: 70 to 60
  • Vex Assault Harm: 50 to 45
  • Zac Assault Harm: 70 to 60
  • Alistar Assault Harm: 100 to 90
  • Draven Assault Harm: 75 to 70
  • Irelia Assault Harm: 80 to 70
  • Jhin Assault Harm: 90 to 85
  • Kha’Zix Assault Harm: 90 to 85
  • Sivir Assault Harm: 70 to 65
  • Vi Assault Harm: 80 to 70
  • Jayce Assault Harm: 90 to 85
  • Jinx Assault Harm: 88 to 80
  • Tahm Kench Assault Harm: 80 to 70
  • Zeri Assault Harm: 85 to 75

Models: Tier 1

  •  Caitlyn Assault Velocity: 0.75 to 0.8

Models: Tier 2

  • Swain Loss of life’s Hand Harm: 225/300/450 to 250/350/500
  • Swain Loss of life’s Hand Therapeutic: 225/250/350 to 250/300/350

Teamfight Tactics. Credit: Riot Games.
Teamfight Techniques. Credit score: Riot Video games.

Models: Tier 3

  • Malzahar max Mana nerf: 30/60 to 50/80
  • Malzahar Assault Velocity: 0.65 to 0.7
  • Malzahar Malefic Visions injury: 600/825/950 to 650/900/1025

Models: Tier 4

  • Irelia max Mana nerf: 0/30 to 0/40
  • Irelia Bladesurge base Harm: 75/100/600 to 60/90/550

Models: Tier 5

  • Galio Colossal Entrance base Harm: 150/225/9001 to 125/175/9001
  • Galio Colossal Entrance p.c max Well being Harm: 6 per cent to eight per cent
  • Galio Colossal EntranceStun Period: 1/1.5/10 to 1.5/1.5/10
  • Jayce (Ranged) Shock Blast modified 3 assaults Assault Harm scaling: 170/180/500 to 170/175/500
  • Jayce (Ranged) bonus Assault Harm: 45/70/1000 to 45/60/500
  • Silco Unstable Concoction buff period: 6/6/6 to six/7/10
  • Silco Unstable Concoction explosion radius is now double the dimensions at three stars
  • Zeri Bugfix: Zeri is not capped at 1.0 Assault Velocity
  • Zeri Lightning Crash (passive) bonus on hit magic Harm per bullet: 11/22/44 to 10/20/40

Objects

  • Fringe of Evening: Models who’re stealthed can now assault and forged skills

Teamfight Tactics. Credit: Riot Games.
Teamfight Techniques. Credit score: Riot Video games.

Augments

  • Element Seize Bag can not grant three of the identical parts
  • Cybernetic Shell I/II/III Armor: 30/45/60 to 25/35/50
  • Golden Egg: added a Tactician’s Crown to the 100 gold loot drop. Decreased the gold quantity to 75 gold
  • Golden Ticket likelihood without cost reroll: 40 per cent to 45 per cent
  • Excessive Finish Purchasing bonus Gold: 5g to 8g
  • Lifelong Studying bonus Capacity Energy once you stay: 2 to three
  • Wealthy Get Richer beginning Gold: 12 to 14
  • Sharpshooter (Twinshot) bounce diminished injury: 60 per cent to 66 per cent
  • Smoke Bomb (Murderer) Well being threshold for activation: 60 per cent to 70 per cent
  • Tiny Titans is not accessible on Stage 4 to 6
  • Titanic Power bonus Assault Harm from max Well being proportion: 3 per cent to 2.5 per cent
  • Woodland Trinket Clone Well being: 300 to 360
  • Radiant Relics, Golden Egg, Future Sight choice Mistral (Radiant Zephyr) team-wide Assault Velocity: 20 per cent to 10 per cent

Traits

  • Innovator Mechanical Scarab, Reflective Barrier, injury discount: 25 per cent to twenty per cent
  • Innovator Mechanical Bear, Energy Surge, ally buff Assault Harm & Capacity Energy: 20 to fifteen

Models: Tier 1

  • Ezreal Mystic Shot Assault Velocity enhance per forged: 20 per cent to 18 per cent

Models: Tier 2

  • Corki Bombardment Harm: 200/260/333 to 190/245/315
  • Rek’Sai max Mana buff: 60/90 to 60/80
  • Sejuani Well being: 750 to 850

Models: Tier 3

  • Zac Yoink! Harm discount: 50 per cent to 60 per cent

Models: Tier 4

  • Draven Spinning Axes Harm: 120/150/400 to 100/125/400

Teamfight Tactics
Teamfight Techniques. Credit score: Riot Video games.

Double Up patch notes

Reinforcements

  • Reinforcements is not going to begin their deployment countdown till a minimal period of time, 7 seconds, has handed in fight.

Participant Harm

  • Participant injury calculation adjusted; consequently, participant injury has been barely elevated.

Traits

  • Context: Mercenary may give a group full loss-streak credit score with just one member of the pair (the Mercenary participant) taking losses. This successfully cuts the Well being value of loss-streaking with Mercenary in half, which makes Mercenary too highly effective within the fingers of skilled and coordinated pairs.
  • When a Mercenary participant and their companion each lose in the identical PvP spherical, the cube turn out to be luckier. When a Mercenary participant loses and their companion wins in the identical PvP spherical, the cube don’t turn out to be luckier, however will get luckier the following time this occurs in a – PvP spherical. The cube nonetheless roll (and reset their luckiness) in the beginning of each planning part.

Cellular Nook

  • Finish of Recreation Display Buffs
  • Augments are actually seen on the top of recreation display

Bug Fixes

  • Zeri is not capped at 1.0 Assault Velocity
  • Loss of life is the Treatment: Renata’s poison in Teamfight Techniques ought to now at all times correctly be eliminated after she dies
  • Lucian and Corki’s assaults can now crit whereas the Sharpshooter Increase is energetic
  • Spells will not crit with out Jeweled Gauntlet when empowered by the Innovator 7 Dragon
  • Irelia and Kha’zix will not goal untargetable items with their Skills
  • Corki’s spell will not fizzle and as an alternative discover a new goal if the one he was firing at died
  • Double Hassle will now at all times grant a 2-star unit once you 3-star a unit, even when no copies are left within the pool
  • Dragon’s Claw not triggers in opposition to the primary tick of Talon’s Capacity
  • Tahm Kench will correctly spit out or digest enemies in his stomach when he dies
  • Double Up: Mutants items with out the Mutant trait energetic not achieve bonuses when allied items die whereas being bolstered from their companions activation of Voracious Urge for food.

In different information, Bungie has revealed that the current wave of Future 2 video takedowns had been “fraudulent”.





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